Kickstarter pagina is eerder vanavond live gegaan. Zoals velen wellicht al weten de voorloper van, hoe kan het ook anders, System Shock 2 en daarmee dus eigenlijk de spirituele opa van de BioShock reeks. Ik heb de eerste System Shock nooit gespeeld, dus deze reboot ga ik zeker in de gaten houden.
Pre-Alpha demo gratis te downloaden op Steam, GOG of Humble Store.
Pre-Alpha trailer
Caught during a risky break-in, you become indentured to a greedy TriOptimum executive. After six months in a healing coma, you awaken to discover the surgeons are missing, the station is in disrepair, and the once-prime corporate facility now teems with mindless cyborgs, robots, and mutated beings, all programmed to serve a ruthless A.I.: SHODAN. There's scarcely time to think before it unleashes the first terror...
To help shape and direct the existing narrative of System Shock, we've enlisted the help of Chris Avellone, who is best known for his work on a number of role-playing games, including; Fallout: New Vegas, Wasteland 2, Star Wars: Knights of the Old Republic II, Planescape: Torment, and Fallout 2. Chris will be working closely with Stephen Kick (our Creative Director) and Jason Fader (our Project Director and Senior Producer from Fallout: New Vegas) as well as several other key developers from Fallout: New Vegas to bring modern AAA quality into the world of System Shock.
General Features
- A modern take on System Shock, a faithful reboot; it’s not Citadel Station as it was, but as you remember it. Many improvements, overhauls and changes are being implemented to capture the spirit of what the original game was trying to convey, and bring it to contemporary gamers.
- Re-imagined enemies, weapons, and locations by original concept artist Robb Waters.
- Terri Brosius reprises her role as SHODAN, and new VO will be recorded.
- Brand new musical score composed by Jonathan Peros.
- The user interface, game mechanics, enemies, and puzzles will be updated to reflect modern aesthetics and sensibilities, while maintaining the feel of the original.
Scope Features
- $900k Goal: Modern Inventory Management, Modern Controls, New Puzzles, Updated Faithful Levels, Game Difficulty Modes.
- $1.7m Goal : Enemy limb dismemberment, More puzzles, Ammo types/weapon settings, Vending machines, Basic components/research, RPG progression, Weapon upgrading, Hardcore mode (No respawning), Ironman mode (Only 1 savegame. If you die, the save is deleted)
Last edited on: 29-06-2016 02:38
Quote:
kickje voor rechts is wel handig
Gepost door: Giovanni1997 op 29-06-2016 02:53
Gepost door: Giovanni1997 op 29-06-2016 02:53
Ik durf te zweren dat ie al rechts stond op frontpage. Misschien heeft BG dat eindelijk aangepast, haha.