Hij is eindelijk aangekondigd O.O.
Een nieuwe Mirror's Edge. Komt alleen uit voor de Playstation 4, Xbox One en de PC.
Edit 15-6-2015: Releasedate is 23 februari 2016 .
Trailer
Een paar screen van de trailer:
En de wallpapers:
Last edited on: 15-06-2015 23:09
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Hoop dat dat bij 2 niet het geval is
Ik heb genoten van deel 1 en zit al tijden uit te kijken naar een deel 2.
Het is patat! 🍕 + 🍍 =❤ , After eight 🤮 Teamvluusje stinkt!
Danny's Hardcore Cafe: https://www.youtube.com/channel/UCB9oBtkioMbjtpGC0Z4m3rQ
Quote:
Reden om een PS4 te kopen... YAY!
Gepost door: Crazydance op 11-06-2013 16:58
Gepost door: Crazydance op 11-06-2013 16:58
Jammer genoeg komt deze game niet voor de X360 en PS3 uit .
Dus is deze game 1 van de reden dat ik een PS4 moet halen .
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Van deel 1 vond ik alleen de stijl echt interessant, game zelf was geen replay waardig.
Nieuwe Japan vakantieblog 2016: http://Japan2016.droogtwelweerop.nl
Quote:
Je wil er flips en tricks bij kunnen maken
Ik hoop wel dat het dit keer ècht Free running is en niet "je mag eigenlijk maar via één route naar punt B anders werkt het niet"-running.
Van deel 1 vond ik alleen de stijl echt interessant, game zelf was geen replay waardig.
Gepost door: Flapperbol op 11-06-2013 18:16
Van deel 1 vond ik alleen de stijl echt interessant, game zelf was geen replay waardig.
Gepost door: Flapperbol op 11-06-2013 18:16
Het is patat! 🍕 + 🍍 =❤ , After eight 🤮 Teamvluusje stinkt!
Nee, ik wil in een Free-running game kunnen Free-runnen. In deel 1 werd je verplicht om via een bepaalde manier van punt A naar B te komen, omdat andere manieren gewoon niet mogelijk waren.
Zelfs in een shooter als Call of Duty heb je meer vrijheid
Nieuwe Japan vakantieblog 2016: http://Japan2016.droogtwelweerop.nl
Parkour =/= freerunning.
Het is een game met Parkour elementen. Efficiëntie moet voorop staan.
Stomme media die de correcte termen niet kennen.
Het is patat! 🍕 + 🍍 =❤ , After eight 🤮 Teamvluusje stinkt!
❍ᴥ❍
Wat mij het meest bij is gebleven van deel 1 (en ook meteen dwars zit) is dat ik een perfecte route had gevonden om ergens omhoog te komen.
De enige reden waarom dat niet lukte was omdat de ledges op dat punt niet geprogrammeerd waren om aan vast te kunnen houden >_>
Toen moest ik dus eerst uit gaan vogelen welke route de game wilde dat ik nam, terwijl mijn route veel beter was
Nieuwe Japan vakantieblog 2016: http://Japan2016.droogtwelweerop.nl
De prachtige discipline die ik beoefen is al vaak zat verkeerd in de media gekomen dus als we kunnen beginnen met de correcte benaming zou mooi zijn.
:-P
Het is patat! 🍕 + 🍍 =❤ , After eight 🤮 Teamvluusje stinkt!
De nieuwe Mirror's Edge is een reboot.
Quote:
The new Mirror's Edge reboots the franchise for the next generation with advanced visuals and an all-new origin story for Faith. Powered by DICE's proprietary Frostbite™ technology, the game will be heading to Xbox One®, the all-in-one games and entertainment system from Microsoft, the PlayStation®4, and PC.
Ach ja. Het is nog steeds Mirror's Edge . Na zoveel jaren geruchten. En hij is toch aangekondigd.
Misschien zal de game de oude verhaal(van de eerste game) + wat nieuwe verhalen erbij krijgen(hoe alles is begonnen). En aangezien het toch een mooie game wordt(Faith -> Pretty ) en nu ME ook voor de next-gen uitkomt, is het juist een "Opportunity" voor de mensen die nooit Mirror's Edge hebben gespeeld .
En de fans(onder ons) zullen zeker deze game halen .
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Las net op Eurogamer(klik op deze link) dat Mirror's Edge geen shooter zal worden, maar een open world action-adventure game .
Quote:
Today EA executive Frank Gibeau described the new Mirror's Edge as an "open-world action adventure game".It's built using DICE's own Frostbite engine and is still in early development.
Where am I Playstation Showcase? 🤡
Quote:
Volgens mij komt er elke dag nieuws over Mirror's Edge XD.
Las net op Eurogamer(klik op deze link) dat Mirror's Edge geen shooter zal worden, maar een open world action-adventure game .
[..]
Gepost door: Glo op 12-06-2013 21:56
Las net op Eurogamer(klik op deze link) dat Mirror's Edge geen shooter zal worden, maar een open world action-adventure game .
[..]
Gepost door: Glo op 12-06-2013 21:56
Dat wordt nog wat, zal me echt benieuwen.
XBOX: BENx1996 | PSN: BENx1996 | STEAM: BENx1996
Quote:
- Faking nothing, the E3 2013 Mirror’s Edge 2 teaser was indeed entirely real time and generally unscripted, including the combat systems. Rocket Chainsaw has now seen both in motion in test environments, and they match up, graphically and mechanically.
- Target platforms are Xbox One, PlayStation 4, PC, and Mac.
- Reiterating statements from DICE, Mirror’s Edge 2 is a total reboot.
- Core goal of the reboot is to create an open world, living breathing city for you to explore.
- Part of this open world environment includes a persistent, “always online” component. The open world is considered a multiplayer “playground” where other plays can drop-in/drop-out seamlessly, freely choosing their level of interaction with other players and the game world. A comparison to Journey‘s online feature was given as the closest example.
- Other general multiplayer components include co-op and competitive modes, such as time trials
- Rebooting the universe means new enemies. Mirror’s Edge 2 will include many AI opponents, some on equal footing to Faith. Among these are the standard cannon fodder Protectors, melee combat expert Sentinels, and armoured gun wielding Enforcers. We’ve been told that Faith does not have guns.
- DICE has taken on a lot of feedback from Mirror’s Edge in shaping the combat system for Mirror’s Edge 2. Heavy revisions have shaped the combat away from useless gunplay and one button combats (like the nut-punch) to a deeper system that emphasises speed and fluidity. Environment interaction is also a key feature of the combat system, Faith able to push, punch, and kick enemies out of the way, over ledges, tables, and railings. These physics driven interactions are combined with 1-2-3 punch/kick style combos, wall running, flips, and other martial arts moves, as well as brief grapples. Occasionally a third person take-down move will be used when an enemy is beaten, and “adaptive slow-motion” is used vary sparingly, mostly just to highlight cool sequences, like the E3 2013 trailer face punch. Rocket Chainsaw has seen all of these combat functions performed in real time, without scripting.
- While DICE are committed to providing a deeper combat system, melee combat is not the single focus of Mirror’s Edge 2. DICE does not consider Mirror’s Edge 2 as a brawler, but instead a racing game at heart. For the development team, the focus is on creating a game all about parkour: speed, fluidity, and mastery of your environment. Even these changes to the combat system are being done to prevent issues with Mirror’s Edge where players would have a stretch of parkour with intermittent pace breaking stops to fight an opponent. DICE wishes to seamlessly integrate encounters and the combat system into the feeling of speed and parkour mastery, so players even while fighting are still on the move, making progress, and interacting with their environment.
- Its target release date is in 2016. Sorry kids. Fingers crossed it comes around earlier!
- Target platforms are Xbox One, PlayStation 4, PC, and Mac.
- Reiterating statements from DICE, Mirror’s Edge 2 is a total reboot.
- Core goal of the reboot is to create an open world, living breathing city for you to explore.
- Part of this open world environment includes a persistent, “always online” component. The open world is considered a multiplayer “playground” where other plays can drop-in/drop-out seamlessly, freely choosing their level of interaction with other players and the game world. A comparison to Journey‘s online feature was given as the closest example.
- Other general multiplayer components include co-op and competitive modes, such as time trials
- Rebooting the universe means new enemies. Mirror’s Edge 2 will include many AI opponents, some on equal footing to Faith. Among these are the standard cannon fodder Protectors, melee combat expert Sentinels, and armoured gun wielding Enforcers. We’ve been told that Faith does not have guns.
- DICE has taken on a lot of feedback from Mirror’s Edge in shaping the combat system for Mirror’s Edge 2. Heavy revisions have shaped the combat away from useless gunplay and one button combats (like the nut-punch) to a deeper system that emphasises speed and fluidity. Environment interaction is also a key feature of the combat system, Faith able to push, punch, and kick enemies out of the way, over ledges, tables, and railings. These physics driven interactions are combined with 1-2-3 punch/kick style combos, wall running, flips, and other martial arts moves, as well as brief grapples. Occasionally a third person take-down move will be used when an enemy is beaten, and “adaptive slow-motion” is used vary sparingly, mostly just to highlight cool sequences, like the E3 2013 trailer face punch. Rocket Chainsaw has seen all of these combat functions performed in real time, without scripting.
- While DICE are committed to providing a deeper combat system, melee combat is not the single focus of Mirror’s Edge 2. DICE does not consider Mirror’s Edge 2 as a brawler, but instead a racing game at heart. For the development team, the focus is on creating a game all about parkour: speed, fluidity, and mastery of your environment. Even these changes to the combat system are being done to prevent issues with Mirror’s Edge where players would have a stretch of parkour with intermittent pace breaking stops to fight an opponent. DICE wishes to seamlessly integrate encounters and the combat system into the feeling of speed and parkour mastery, so players even while fighting are still on the move, making progress, and interacting with their environment.
- Its target release date is in 2016. Sorry kids. Fingers crossed it comes around earlier!
We weten niet of dit echt is. 2016 en Always Online? :/ Ik vraag me wel af hoe de open wereld zal zijn .
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