APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone's best efforts to keep the service running; APB is coming to a close. It's been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome! From all of the Realtime World staff we thank you for your continued support. The servers are still up, so join the party and say goodbye! - Ben 'APBMonkey' Bateman (Community Officer)
"I truly wish we had the chance to continue to craft APB into the vision we had for it. It has been a long & difficult journey but ultimately rewarding to have had the chance to try something bold and different. APB holds some great memories, from the last night of the beta, to the clans and individuals who amazed us with their creativity and sense of community. I am so sorry it had to end so quickly but hopefully the good memories will stay with us all for a long time. Thanks to all the team for the years of hard work, and to the players who contributed so much." - Dave Jones
Please spare a thought to all the thousands of brave men and women of San Paro who despite knowing the odds, still dared to cross the street. They will be sorely missed.. - Johann van der Walt (Software Engineer: Living City)
Thanks for sticking with us through the hard times guys, we put a huge amount of our lives into APB, but unfortunately we.re not going to get the chance to make it the game we all knew it had the potential to be. Thanks." - Rob 'bobbyd' Anderberg (Technical Lead).
"Thanks for being a creative and imaginative community, the cookies, feedback and ideas were appreciated." . Ben ' Giefster ' Skelly
"Working on APB was rewarding, frustrating, amazing, depressing, exciting, and overall, surreal. I've never experienced anything quite like it, but I.ve enjoyed it all the way. I hope the players enjoyed the time they had despite the short comings, and will remember the game in a good light for what it was meant to be, not quite what it turned out to be. Now just to get started on that Xbox version..." - Jon McKellan (the guy who did the loading screens)
I had the great pleasure of working with some extremely talented people in both the Dundee and Boulder office, and for the longest time APB was our lives. It is truly sad that it ended this way ... but when you aim for the stars, you sometimes fall on your face.. - Ben Abbott, Live Producer.
"Press F to apply for Jobseekers Allowance."- Ben Hall (Development QA)
"In every way APB was a dichotomy. I have witnessed the project alter from a fragile and delicate entity used to show the world the depth of our vision through to the sturdy beast we released to the public. There were the unusual errors and crashes which are to be expected but it worked. Once in the hands of our community I have never seen something elicit such a polarisation of people. It was dismissed as overhyped and broken or else taken to heart to be loved and cherished, buoyed on by a fanaticism I was proud to have played a part in bringing to the world. Although still again among our players APB brought out both the poles in human behaviour. I bore witness to raw hatred and fury, arrogance and mean spirits but I was also delighted to experience the kindest side of human nature as players came to the aid of others when in a tight spot or they created works of art with the tools provided.
In all APB was a fantastic experience with an incredible team and it is one that I will always cherish and has added to who I am. Thank you everyone involved from our excellent players to our incredible dev team."- Conor Crowley (Senior QA, System design assistant, Tech support, in-game support, Overall CS, 1 man Publishing QA team, Tea Boy, Morale Officer)
"I'm sad to see the project go. Of all the games I.ve worked on, APB was probably the one with the most potential. I genuinely believe that given more time, we could have turned APB into the game we all wanted it to be. I.d like to thank the community for all their support, the good times I.ve had playing against them, and for the amazing (and often hilarious) user-generated content that they.ve created.
I'd also like to thank the rest of the team for all of their hard-work, and for generally being great people to work with. " -Bryan Robertson (Gameplay Programmer)
Alles dat ik kan zeggen is GVD! (|||Spoiler||| GODVERDOMME! |||Spoiler|||) net als bij RF Online en de Matrix Online.
En hopen dat ik mijn geld nog terug krijg.
P.S: Voor de mensen die het niet weten APB stond voor: All Points Bulletin
Last edited on: 03-05-2011 21:29
- Xfire: shadark -|- Gamertag: MrDeviantX -|- DeviantART: SparticusX
'You can pick the game, but you can't change the rules.'
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P.S: Voor de mensen die het niet weten APB stond voor: All Points Bulletin
Last edited on: 16-09-2010 20:51
Gepost door: SparticusX op 16-09-2010 20:45
P.S: Voor de mensen die het niet weten APB stond voor: All Points Bulletin
Last edited on: 16-09-2010 20:51
Gepost door: SparticusX op 16-09-2010 20:45
Ik zat al aan het ABP te denken
ontopic: het spel is toch nog maar net uit?
@ktugach: jah dat is de tragedie, de game is afgeslacht in de pers, maar de pers was waarschijnlijk omslachtig, want de community, die wss langer naar de game hebben gekeken, vonden het een prachtgame.
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'You can pick the game, but you can't change the rules.'
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[..]
Ik zat al aan het ABP te denken
ontopic: het spel is toch nog maar net uit?
Gepost door: ktugach op 16-09-2010 21:05
Ik zat al aan het ABP te denken
ontopic: het spel is toch nog maar net uit?
Gepost door: ktugach op 16-09-2010 21:05
Twee'n halve maand ongeveer.
Ik ben minder gaan gamen sinds deze zomer, maar dat veranderde toen ik APB voor speelde, heb het sinds dien bijna elka dag gespeeld.
Ook was ik veel bezig in de social districts om mijne auto's en kleding te pimpen met logo's en plaatjes die ik in de designer had gemaakt.
~ R.I.P - MrJinseitsu - Criminal R224 - Europe World 2 Patriot ~
- Xfire: shadark -|- Gamertag: MrDeviantX -|- DeviantART: SparticusX
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So dat is snel.
Gepost door: Doomsdayman op 16-09-2010 21:27
Gepost door: Doomsdayman op 16-09-2010 21:27
Zelf kan ik het ook nog niet geloven. Echt ongelovelijk jammer.
Heb ook aardig wat NL'ers ontmoet in die game, R.I.P Lyana..
- Xfire: shadark -|- Gamertag: MrDeviantX -|- DeviantART: SparticusX
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ROFL, pechvogel #1.Beetje jammer heb net die game gewonnen, maar nog niet ontvangen. Krijg zo dus waarschijnlijk nooit de mogelijkheid om het te proberen :S
Gepost door: Sparxy op 16-09-2010 21:16
Gepost door: Sparxy op 16-09-2010 21:16
Echt ongelooflijk dat zo'n gehypte game, die pas anderhalve maand uit is, nu al sterft. Ik hoop voor je dat de game aan de community wordt gegeven! Maarja, dat doen ze tegenwoordig niet zo snel meer. Denk bijv. aan Tabula Rasa.
Check trouwens wat Wikipedia zegt over de game. Let vooral op de laatste zin:
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APB: All Points Bulletin was a Multiplayer online video game for Microsoft Windows[2] based in urban sprawls and featuring two sides, Enforcers and the Criminals. Players may join either the Enforcers or the Criminals, and form sub-groups in these. The game design was led by David Jones, who contributed to the original Grand Theft Auto and Crackdown, and was developed by Realtime Worlds. It was released on June 29, 2010 in North America, followed by a July 1 release in Europe and July 2 in the United Kingdom.[1]
On 18 August 2010 Realtime Worlds was placed into administration. The administrators intend to keep the company trading whilst they attempt to find a buyer for the firm. If a buyer cannot be found then the long term future for the game is uncertain.[3]
On 16 September 2010 Realtime Worlds announced APB servers were to be shut down. However, it should be noted that major retailers are still selling the game and care should be taken not to purchase it as all servers are now offline. The Noooooobs[4]
On 18 August 2010 Realtime Worlds was placed into administration. The administrators intend to keep the company trading whilst they attempt to find a buyer for the firm. If a buyer cannot be found then the long term future for the game is uncertain.[3]
On 16 September 2010 Realtime Worlds announced APB servers were to be shut down. However, it should be noted that major retailers are still selling the game and care should be taken not to purchase it as all servers are now offline. The Noooooobs[4]
Het hele bedrijf is failliet en wordt geliquideerd. Jammer want ze maakten best leuke games zoals Crackdown... Ik denk niet dat je je geld nog terug krijgt!
http://www.trueachievements.com/Het+Zwijn.htm
"What we've got here is a failure to communicate." *Cool Hand Luke* PSN: HawkeyePierce
PSN ID: XR-NOFEAR17 | http://steamcommunity.com/id/rayxtr/ | http://myanimelist.net/profile/Rayxtr | http://psnprofiles.com/XR-NOFEAR17 [GamePC/PSVITA/PS2/PS3/PS4]
'You can pick the game, but you can't change the rules.'
- Xfire: shadark -|- Gamertag: MrDeviantX -|- DeviantART: SparticusX
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Beetje jammer heb net die game gewonnen, maar nog niet ontvangen. Krijg zo dus waarschijnlijk nooit de mogelijkheid om het te proberen :S
Gepost door: Sparxy op 16-09-2010 21:16
Gepost door: Sparxy op 16-09-2010 21:16
volgens mij gingen ze van gamescores nog kijken wat ze daarmee gingen doen, was als ik me niet vergis een tweet van dematthew..
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DeMatthew Vergadering over de Marathon vanavond? Ze gaat binnenkort weer van start. We moeten alleen even nadenken wat we doen met All Points Bulletin
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Neem een keus uit Mass Effect 2, Dragon Age: Origins, Spore, Battlefield: Bad Company 2, Burnout Paradise: The Ultimate Box en meer.
Bron
PSN: Henri-Alexander | XBL: Henri Alex
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Wow, dat is netjes! Dat had ik nooit van EA verwacht! Mijn complimenten!
Goed nieuws voor APB-aanschaffers die de game via Steam hebben gekocht, EA biedt een game gratis ter beschikking in de EA-Store.
Neem een keus uit Mass Effect 2, Dragon Age: Origins, Spore, Battlefield: Bad Company 2, Burnout Paradise: The Ultimate Box en meer.
Bron
Gepost door: Henri-Alexander op 27-09-2010 11:51
Neem een keus uit Mass Effect 2, Dragon Age: Origins, Spore, Battlefield: Bad Company 2, Burnout Paradise: The Ultimate Box en meer.
Bron
Gepost door: Henri-Alexander op 27-09-2010 11:51
http://www.trueachievements.com/Het+Zwijn.htm
Als ze allemaal doosjes met boekjes enz. moesten verzenden hadden ze dat nooit gedaan.
PS4, PS3, PS2, Wii, NGC, PSP, NDS, GBA SP, DC.
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Uiteraard. Dit neemt niet weg dat dit wel erg goed gedaan is van EA.Relatief goedkope oplossing, een download kost zo goed als niets voor EA.
Als ze allemaal doosjes met boekjes enz. moesten verzenden hadden ze dat nooit gedaan.
Gepost door: Sonic_Striker op 27-09-2010 13:06
Als ze allemaal doosjes met boekjes enz. moesten verzenden hadden ze dat nooit gedaan.
Gepost door: Sonic_Striker op 27-09-2010 13:06
Het kost ze bijna niets en ze krijgen nog reclame ook
PSN: Henri-Alexander | XBL: Henri Alex